AI Insights · Timothy · April 2022
Top 5 Sandbox Games on Android in South America, Q1 2022
In Q1 2022, the top 5 sandbox games on Android in South America showed varying trends in downloads, revenue, and active users. Sensor Tower data reveals key insights into their performance.
In the first quarter of 2022, the top 5 sandbox games on the Android platform in South America exhibited diverse performance metrics. Here’s a detailed look at how each app fared in weekly downloads, revenue, and active users.
Roblox from Roblox Corporation saw a decline in weekly downloads, starting at 841K in late December and dropping to approximately 473K by the end of March. Weekly revenue also followed a downward trend, beginning at around $352K and decreasing to about $199K. The app's weekly active users fluctuated slightly, peaking at nearly 24.3M in late January before stabilizing around 22.3M towards the end of the quarter.
Craftsman: Building Craft maintained a relatively stable download rate, ranging between 393K and 723K downloads per week. The app’s weekly active users showed a decline from approximately 5.8M at the start of the quarter to about 4.2M by the end.
Craft World - Master Block 3D experienced a significant spike in downloads in late February and early March, with numbers jumping from around 252K to over 540K. However, the downloads dropped to about 205K by the end of March. The app's active users followed a similar pattern, peaking at nearly 1.5M in early March and then declining to around 932K.
Craft Earth Boy saw an initial surge in downloads, reaching over 1.1M downloads in late January. However, this number declined sharply to around 29K by the end of March. Active users also dropped from approximately 1.7M in late January to about 340K by the quarter's end.
Garena Blockman GO from GARENA GAMES PRIVATE LIMITED showed a mixed performance. Weekly downloads peaked at around 641K in late January before decreasing to approximately 187K by the end of March. Weekly revenue fluctuated, peaking at around $8K in late January and ending the quarter at approximately $5K. Active users increased early in the quarter, reaching around 943K in late January, and then hovered around 899K towards the end of March.
These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance metrics. For more detailed insights, visit Sensor Tower.